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The General Lee [47,900 triangles]
This polygon model was built in Maya. It features a higer poly exterior and a lower poly interior. This model has color, normal, specular, reflection, reflection blur, and diffuse maps. A normal map was used for various areas on the model, and when combined with an alpha channel, it was used to simulate areas such as the cowling under the wipers and areas such as the front grill in order to sustain a managable poly count. A reflection blur map was used to simulate the reflection distortion caused by the orange peel paint surface often seen in many paint jobs.
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