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Island [32,170 triangles]

This island model, along with its building structures and catwalks was constructed for use in the Blitz 3d Engine. Nathan Fulton, the brains behind implementing this setup into the engine, decided it was most efficient for the situation to designate terrain surfaces as what he calls, friction and non-friction. The lighter green placeholder colors are slopes that too steep to walk and the darker green placeholder colors are walkable. The island had to be chopped apart with this in mind.