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Level Design
This level was constructed in the Unreal Editor. The level was exported as .obj and brought into Maya where the terrain was used as a template for forming the river mesh. The river mesh was then imported into the Unreal Editor and had Epics animated water texture applied to it. A particle system complements the river by adding spray off the falls and by bouncing spray off rocks in the river. Water volume areas and sound emitters were then added heighten the river effect.
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