_____________________________________________________________________________________________________________________
Stadium Scene [724,000 triangles]
The stadium, which is around 80,000 polygons, has 3 or 4 procedural textures and bump maps applied, the immense crowd was created with a procedural noise texture. During the animation shot, all outer environment elements were deleted, leaving only the inner stadium and its components in the file. This shot features a character from the animation in the scene, the character was not created by me. To view this animation and it's establishing shot, click on the "Other Media" button from the main page.
|